Pipeline, sweep, coffin brawler, lore runner — four routes and the launch-week fights, recorded honestly.
Four launch-window routes with the arguments recorded as heard. Timings from day-two posts; the debate boxes quote real positions, not ours.
Oxygen Pipeline Sprint
T0 speedrun
Everything serves oxygen: stockpile improvised bottles → grabber tier 3 → beeline the main quest, skip every optional cabin.
1. Tutorial scrap → 4 bottles2. Grabber I→III (skip visor)3. Chapter one: straight to the mortuary airlock4. Skip electrolysis, bottled oxygen all the way5. Chapter three scanner used only to find the shortest battery path
Balanced Sweep
T0 general
Clear every cabin, upgrade the base steadily. Oxygen always in surplus, pace like a supermarket run — the series' traditional play.
1. Visor first (-15% drain)2. Electrolysis early in chapter two3. Coffin plating mid-game4. Scanner = collection prerequisite5. Decoder as chapter-three closer
Coffin Brawler
T1 fun
Max coffin plating, ram doors open, weaponize home. Oxygen? Home is right there with you.
1. All scrap into plating2. Thruster before any electronics3. Fight within coffin radius4. Electrolysis catches up in chapter three5. "Mobile Castle" achievement comes free
Log Runner
T1 story
All crew tags, decoder as early as possible, read every log. Slowest clear — but you know why the ship died.
1. Hoard tags from chapter one2. Backtrack-craft the decoder at chapter two's end3. Read every log at each chapter close4. Conservative oxygen setup5. Hidden-ending route