Breathedge 2
LOG 02SCAVENGED

Resource Atlas

Twelve resources from scrap to chicken feathers — zones, values, and why the loot is near bodies.

Values measured on the launch build (Sept 1, 2026 reads). Items tagged [RECON] follow the predecessor's numbers and are pending community verification — corrections welcome via GitHub issues.

ResourceValueZoneNotes
Scrap Metal·Ch.1 zoneThe day-one resource. Hull fragments everywhere, grab bare-handed. Bottom of 60% of all crafting chains.
Copper Wire·Ch.1 zoneStrip from broken junction boxes. Heavy demand starts late chapter one (grabber upgrades).
Plastic Panels·Ch.1 zoneCabin interiors. Storage racks and entry-level seals.
Tempered Glass★Ch.1 zonePorthole shards. Required for helmet visor upgrades — tempered irony.
Ice Water·Ch.2 zoneChipped from drifting ice. Feedstock for base electrolysis, and the chicken drinks it too.
Batteries★Ch.2 zoneLooted from tool wreckage near corpses (don't ask why they're always next to bodies). Base power and thruster fuel.
Resin Clumps★Ch.2 zoneDegraded cargo-strap adhesive. Advanced seals and armor pieces.
Alloy Plates★★Ch.2 zoneChapter-two hull ribs. Coffin armor upgrades — home should be tough first.
Circuit Boards★★Ch.3 zoneBridge electronics. Mandatory for automation and scanners.
Crew Tags★★Ch.3 zone[RECON] Collected from the dead in the wreck. Doubles as crafting currency and story keys — each tag maps to a crew log.
Stardust Foam★★★Ch.3 zone[RECON] Outer sail regions only. Endgame material that slowly drifts away — chase it.
Chicken Feathers·BaseThe chicken sheds periodically. Don't scoff: half the late-game gear wants feathers in it. Series physics does not permit explanation.
Cargo hold run — batteries in the deep
▲ Steam screenshot — Cargo hold run — batteries in the deep

The good loot is near the dead — the moral discomfort is part of the design.

— community rule one