LOG 02SCAVENGED
Resource Atlas
Twelve resources from scrap to chicken feathers — zones, values, and why the loot is near bodies.
Values measured on the launch build (Sept 1, 2026 reads). Items tagged [RECON] follow the predecessor's numbers and are pending community verification — corrections welcome via GitHub issues.
| Resource | Value | Zone | Notes |
|---|---|---|---|
| Scrap Metal | · | Ch.1 zone | The day-one resource. Hull fragments everywhere, grab bare-handed. Bottom of 60% of all crafting chains. |
| Copper Wire | · | Ch.1 zone | Strip from broken junction boxes. Heavy demand starts late chapter one (grabber upgrades). |
| Plastic Panels | · | Ch.1 zone | Cabin interiors. Storage racks and entry-level seals. |
| Tempered Glass | ★ | Ch.1 zone | Porthole shards. Required for helmet visor upgrades — tempered irony. |
| Ice Water | · | Ch.2 zone | Chipped from drifting ice. Feedstock for base electrolysis, and the chicken drinks it too. |
| Batteries | ★ | Ch.2 zone | Looted from tool wreckage near corpses (don't ask why they're always next to bodies). Base power and thruster fuel. |
| Resin Clumps | ★ | Ch.2 zone | Degraded cargo-strap adhesive. Advanced seals and armor pieces. |
| Alloy Plates | ★★ | Ch.2 zone | Chapter-two hull ribs. Coffin armor upgrades — home should be tough first. |
| Circuit Boards | ★★ | Ch.3 zone | Bridge electronics. Mandatory for automation and scanners. |
| Crew Tags | ★★ | Ch.3 zone | [RECON] Collected from the dead in the wreck. Doubles as crafting currency and story keys — each tag maps to a crew log. |
| Stardust Foam | ★★★ | Ch.3 zone | [RECON] Outer sail regions only. Endgame material that slowly drifts away — chase it. |
| Chicken Feathers | · | Base | The chicken sheds periodically. Don't scoff: half the late-game gear wants feathers in it. Series physics does not permit explanation. |

The good loot is near the dead — the moral discomfort is part of the design.
— community rule one